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The Extremist Project

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THE EXTREMIS PROJECT — AT A GLANCE
EXACTLY 2 Players
13+ Minimum Age
60 Min Game Time
From £25pp Price
Psychological Theme
Your Call... Scare Level
EXTREMIS CONDITIONS — READ BEFORE BOOKING
BLINDFOLDS: Players are blindfolded during the introduction only. Blindfolds are removed before the main game begins.
RESTRAINTS: Both players begin the experience handcuffed and remain cuffed until they locate the key.
CLUE PENALTY: Each player wears a static-shock bracelet. Ask for a clue and you receive a static shock.
PLAYERS: This experience has been designed specifically for two players.

THE EXTREMIS PROJECT

You were never meant to be here.

What started as a routine opportunity… a simple invitation… quickly became something far more sinister.

The moment the door slammed shut behind you, you realised the truth.

You are not participants.

You are test subjects.

Hidden deep within an abandoned research facility lies The Extremis Project — a classified experiment designed to push human limits beyond breaking point.

Pain. Tolerance. Trust. Survival.

Every subject before you has failed.

Some turned on each other.
Some didn't make it out alive.
None escaped.

Now it's your turn.

Restrained and under constant observation, you and your partner must work together… but not everything is as it seems.

Because in this experiment, cooperation is optional.

Betrayal is rewarded.

And time is running out.

Electric pulses surge through the room.
Locks tighten.
Voices whisper through the speakers.

“THEY ALWAYS TRUST EACH OTHER AT THE START…”

Will you stay loyal… or save yourself?

Escape the facility before the final test begins — or become the next subject lost to The Extremis Project.

THE EXPERIMENT

TRUST
Your partner may be the only person who can help you escape.
TOLERANCE
The experiment is designed to test how far you're willing to go.
CONSEQUENCES
Need help? Clues are available — but asking for one comes with a price.
BETRAYAL
Working together may save you both… but saving yourself may prove tempting.
ESCAPE
You have 60 minutes before the final stage of the experiment begins.
Two subjects. One experiment.
How much do you really trust each other?

GAME INFORMATION

Players: Exactly 2
Duration: 60 Minutes
Room Type: Linear
Theme: Psychological
Physicality: Low
Difficulty: Varies with experience
Minimum Age: 13+
Scare Factor: Depends how weak you are
Blindfolded: Introduction only
Handcuffed: Until the key is found
Clue Penalty: Static shock bracelet
Live Actors: None
Price: From £25 per player

DO YOU TRUST YOUR PARTNER?

Enter The Extremis Project and discover what happens when trust, pain and survival are put to the test.

Price: From £25